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Old Dec 18, 2005, 12:09 PM // 12:09   #21
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Join Date: Dec 2005
Guild: Arcani Animi (ARAN)
Profession: Mo/R
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My W/Mo still has got some troubles with drok run AFTER the worms cave into the grawl area. and I need a Solo W/Mo swordsbuild plz ^^
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Old Dec 18, 2005, 04:52 PM // 16:52   #22
Pre-Searing Cadet
 
Join Date: Dec 2005
Profession: Mo/R
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I would appreciate a few short hints on how to do the Droknar run. I've got all the skills needed.
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Old Dec 18, 2005, 05:00 PM // 17:00   #23
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Talking hmmm

Quote:
Originally Posted by Hiru Ryan
My W/Mo still has got some troubles with drok run AFTER the worms cave into the grawl area. and I need a Solo W/Mo swordsbuild plz ^^
Quote:
Originally Posted by Halendor
I would appreciate a few short hints on how to do the Droknar run. I've got all the skills needed.
^^ i can help with this---though i don't have solo swords build-
My build for running droks is:
Sprint
Charge
Healing Sig
Endure Pain
Purge Conditions
Smite Hex
Holy Veil
Balanced Stance

If you are having trouble after the cave, and on the hill, not having holy veil will kill you.... holy veil makes hexes take twice as long to cast, and you can end it by yourself, which removes a hex....
PM me ingame, and you can run with me---

I'm pretty sure that most people know good running armour---- i'll leave it up to you to find out what works best----
for runes-- superior absorb, sup vigor, minor tactics & strength---

Hope this helps,
Ex

IGN The Extortionist

P.S. hope this helps
P.P.S. smite hex can be exchanged with heal area if necessary, if you do this, make sure to bring the Lieutenant's helm (HoD) because it reduces hex lasting time---

Last edited by The Extortionist; Dec 18, 2005 at 05:03 PM // 17:03..
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Old Dec 19, 2005, 06:05 PM // 18:05   #24
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Join Date: Oct 2005
Location: Oklahoma
Guild: *{HO}* Heavy Ordinance
Profession: W/Mo
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When I go, I use Healing Breeze instead of Holy Veil for the Drok's run.
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Old Dec 20, 2005, 07:26 AM // 07:26   #25
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Certain Way [CW]
Profession: Mo/W
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I would like the Healer and solo monk builds please

ign: Halen George
im on almost 24/7
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Old Dec 20, 2005, 07:34 AM // 07:34   #26
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Certain Way [CW]
Profession: Mo/W
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And i would like to know Underworld (Necro, Monk, or Ranger)

ign: Halen George
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Old Dec 21, 2005, 05:28 AM // 05:28   #27
Ascalonian Squire
 
Join Date: Dec 2005
Guild: Crusaiders of the Dark Ages
Profession: Mo/E
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If you are not too busy, I would like some help with my running skills to Droknars Forge, I am a W/Mo with all skills needed, I just cant get timing down right.. Thanks!

IGN: Notus The Slayer
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Old Dec 23, 2005, 08:05 PM // 20:05   #28
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Join Date: Oct 2005
Location: Oklahoma
Guild: *{HO}* Heavy Ordinance
Profession: W/Mo
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I'll take anyone on a run to forge on a duo run... If you want later... That will be after christmas. My great grandpa died so I won't be on tomarrow much.
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Old Dec 27, 2005, 07:51 PM // 19:51   #29
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Join Date: Oct 2005
Location: Oklahoma
Guild: *{HO}* Heavy Ordinance
Profession: W/Mo
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I will have a new Ranger/Monk Build out soon. Its going to be awesome. Quick group kills. Just have to figure out the attributes a little more, and maybe 1 or 2 skills. And I will then tell the setup. Have fun. Peace.
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Old Dec 27, 2005, 11:42 PM // 23:42   #30
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I need Draknor Run & some combat setup advice too.

IGN: Maximus Tiger [W/*] * = R/Ele/Mo/Me

Thx
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Old Dec 28, 2005, 09:44 AM // 09:44   #31
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Profession: W/Mo
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ummm.... if possible i would like to know all the builds thanks =D greedy ey

in game name Yao Xin
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Old Dec 28, 2005, 09:46 AM // 09:46   #32
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Join Date: Dec 2005
Profession: W/Mo
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especially the UW builds =D thanks
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Old Dec 28, 2005, 09:49 AM // 09:49   #33
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Join Date: Oct 2005
Guild: Dragon Bandits [db]
Profession: R/Mo
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Hi, nice service there. i would like to know the solo ranger build for uw and other places, etc. And your new R/Mo quick group kill build. :P

IGN Fong Ranger

Thx A Million!~
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Old Jan 24, 2006, 12:53 AM // 00:53   #34
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My Trapper build for UW 3 man team:

Spike Trap
Barb Trap
Flame Trap
Dust Trap
Serpents Quickness
Rebirth
XXX
XXX


The last two skills can be a number of things. Ussually, it will either be 1 spirit and whirling defense. I have a team i go with, and we ussually do this: I carry 2 spirits, another carries 1 spirit and Whirl D, and our puller dumps serpents quickness for healing spring, and uses Whirl D and Protect Spirit for his extra slots.

Spirits to use in UW:

Energizing Wind(70-78 Seconds)
Quickening Zepyr(47 Seconds)
Winnowing(for protection, 158 seconds)
Edge of Extinction(extra damage for multiple enemies, 70-78 seconds)

Attrib:

16 Wilderness Survival
13-14 Expertise
5-6 Beast Mastery(if u are carrying EoE or EW)
OR
5-6 Healing Prayers(if u have a self heal)


My weapon of choice:
Flints Fleshcleaver


Strategy:

Strategy is simple:

Cast EW, then QZ at start. Cast Winnowing when your traps are recharging. Cast EOE if u brought it, when QZ dies. Make sure all living spirits are sitting on the same spot with the traps. Get into tight knit group(u should be so close together that the guy in the center cant move) and place all of your traps on the same spot, right on top of your spirits. Only the puller should move until the enemies are dead or it goes sour.

Puller should group enemies before he gets close enough to the traps for the mobs to aggro the spirits. The reason being, smites especially sometimes 1 will set off the traps and the others will be unscathed.

Avoid cold fires whenever possible, but for the ones that are in your way, trap their path. Throw down QZ and EW, then run and trap where they walk, and back again before they get back. Do not put the spirits in aggro range. In a 3 Man group, you need 2 rounds of traps(6-8 each) for the cold fires to be killed, so if u do not get that many traps down, be prepared to run in as the cold fires are being disabled by the traps. Too early, and one may aggro u and blow the traps, too late, and they will have time to recover and cast a few spells.
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Old Jan 24, 2006, 01:26 AM // 01:26   #35
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Location: PST
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I'm curious about the Underworld (Necro, Monk, and Ranger) builds and the SS/SV Necro build. If you can, plz pm them to me. Thanks a bunch
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Old Jan 24, 2006, 04:32 AM // 04:32   #36
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Join Date: Sep 2005
Guild: The Crusaders
Profession: R/E
Default Droks

I'm interested in the Drok's build but I am on Euro servers right now. If possible either pm me at one of my IGNs shown at the side. Thanks and awesome service.
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Old Jan 24, 2006, 09:28 PM // 21:28   #37
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Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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hi i have a w/mo doing absolutely nothing except for storage since i usually use my monk or necro. i wish to make him more useful by running people.



<=========IGN
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Old Jan 24, 2006, 09:34 PM // 21:34   #38
Ascalonian Squire
 
Join Date: Jan 2006
Guild: The Shadow Spectors [SS]
Profession: R/N
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im interested in all of the runs how to solo UW the trapper ranger and thats about it
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Old Jan 24, 2006, 09:46 PM // 21:46   #39
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Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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i would liek help witht he drogs run plz, i cant do it im a w/mo or a mo/w

ign leeky baby
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Old Jan 30, 2006, 08:47 AM // 08:47   #40
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Join Date: Jun 2005
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First off, I'm really sorry to hear about your Great Grandpa. My heart & prayers go out to you.

I haven't played in a few months. I come back and my monk was nerfed so I'm kinda lost at the moment. I would love to make money running so I can better my char with fittings. I have a ascended lvl 20 N/R, a ascended lvl 20 Mo/W. Any help would be greatly appreciated. Thank you.
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